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New client win evidences the benefits of our PAYG offering

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We are delighted to welcome GAME as our newest client to invest in our multi-publisher Course-Source eLearning content library. GAME is a household name in computer games retailing and, as you might expect, had already implemented innovative and gamified digital learning solutions for their employees. Their challenge now is to introduce on-brand digital eLearning to support their 300 head office staff, specifically around soft skills, leadership and management subjects. Much of the content they had researched seemed dated and not in keeping with the Game brand and culture.

GAME were impressed by the Course-Source eLearning marketplace because of its breadth and depth of coverage and the opportunity for them to ‘mix-and-match’ the best courses from a wide range of content publishers to create a custom catalogue that best fitted their requirements in terms of both scope and style of learning. The Pay-As-You-Go (PAYG) purchase model offered GAME an affordable and low risk procurement route to introduce a wide range of content, hand-picked from over 2,000 course titles, without committing to an expensive annual license contract in a situation where they were still unsure of the level of demand and uptake from the head office staff.

Craig Mills, Game Learning Manager, comments “The Course-Source eLearning content library allows us to support our people in a huge variety of custom selected training. We can now upskill an employee with a range of skills and give them the confidence to deliver their role to the best of their ability. We now have more tools to make our people the experts we need them to be.”.