Game Design

Overview

Prepare to create and sell the game you have always dreamt of designing.

With the evolution of portable-device technology, the mobile games industry is expanding rapidly in exciting directions. What’s more, game design has never been more accessible. To help you take advantage of these enticing circumstances, nobody is better qualified than course authors Chris Stevens and Max Scott Slade.

Chris and Max are co-founders of multi award-winning games studios, and they have shipped over one million game apps between them. Written from real experience and success rather than pure theory, the course guides you through the history, climate and principles of game design; how to use Unity 3D to create, program and refine your own mobile game; and how to successfully release your game to the Apple, Google and Windows apps stores. 

Syllabus

Section 1: Theory of Game Design

  • Unit 1.1 - Introduction
  • Unit 1.2 - Principles of game design
  • Unit 1.3 - The player
  • Unit 1.4 - Mobile games
  • Unit 1.5 - Understanding the different platforms
  • Unit 1.6 - Making a game from scratch
  • Unit 1.7 - Introduction to Unity3D

Section 2: Practical Game Design

  • Unit 2.1 - Creating the Unity3D project
  • Unit 2.2 - Asset creation
  • Unit 2.3 - Gameplay revisited
  • Unit 2.4 - Scripting basics
  • Unit 2.5 - Control input and animation
  • Unit 2.6 - Scripting events and sound

Section 3: After your game has been made

  • Unit 3.1 - Testing and deployment

Duration

6 Hours